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View Full Version : Time for a classic DoD game



Cheeto
Feb 18th, 2008, 01:03 PM
So the other day I was having a serious hankering for some good old days and sentimentality, but now with our new watering hole here, it should be easy to make happen.

We need a DoD 1.0 Beta game. Chunky models, chunky maps, unbalanced weaponry, and massive gibbage. We need it hardcore. Who else is in?

El Capitan
Feb 18th, 2008, 01:38 PM
I would prefer beta 1.3 but either way I'm in :)

Should work out how to get it all setup with hamachi or something so we don't have to worry about steam breaking it....

Cheeto
Feb 18th, 2008, 02:09 PM
What the devil is Hamachi?

El Capitan
Feb 18th, 2008, 02:14 PM
Ahh basically makes like a virtual LAN over the internet...so games think its a LAN :)

http://en.wikipedia.org/wiki/Hamachi

TylerDurden
Feb 18th, 2008, 04:49 PM
why not make a mod based on early dod :D

call it ... chow mein.

i'd play it.

SimonS
Feb 18th, 2008, 05:14 PM
chow mein 1.3? me likey very much

I'd love to play an old beta, just to hear the grenade_throw aRRRRRRRRUFFFFF.

I've got hamachi, serves me well for my lanning needs

Liebgott
Feb 18th, 2008, 05:19 PM
I'd love to play Beta 1.0 again!!!!!

Feb 18th, 2008, 05:58 PM
Yep ofcoruse Syd is up for some old skool retro dod.Does anybody know if old beta's will work on WON2 as backup plan im pretty shure they do.

Faceman
Feb 18th, 2008, 06:03 PM
If someone figures out a way, I'm down. beta 1.0 or 1.3b.

ShadowbaneX
Feb 18th, 2008, 06:56 PM
I don't think I've ever actually played anything that far back. I came in during the 3.0b days.

Cheeto
Feb 18th, 2008, 07:01 PM
ShadowBaneX: Then you missed all the fun with nuclear grenades, machine gun garand, kar railgun, mannable tanks that gibbed a city block, para mode tension (I so fucking loved para mode), and terrifically unbalanced maps.

ShadowbaneX
Feb 18th, 2008, 07:09 PM
para maps were still around in 3.0b. No tanks, but there were horrible grenades (that damned nade bug on avalanche at the allies first flag), and the kar is still a rail gun even in source.

To be honest though, I find RO to be fun. The grenades are powerful (so don't be too close), the semi-automatics are actually semi-automatic. Tanks are around and the High Explosive shells are murder against infantry and the maps can be brutal. No para-mode though...ie there's always a respawn.

Truth be told towards the end of the v1.3 days DoD just had so many little things wrong with it that it annoyed the hell out of me...glaring little errors that just annoy me to hell. Source was supposed to fix them, and did in a couple aspects, but for each little thing I liked, they did ten new things that annoyed the hell out of me. I have a feeling that 1.0b might well be the same way.

If any of you guys manage to get a server up somewhere I might drop in and give it a try though.

Cheeto
Feb 18th, 2008, 07:55 PM
Oh right, 2.x intro'd machine guns, 3.x intro'd para mode, and 1.x final revoked the fun of it all.

We might have to have a monthly game where we go through each major version of DoD. I'll look into hosting. We won't need WON if we know the server's IP, correct?

SMELLY OLD MAN
Feb 18th, 2008, 08:01 PM
http://img253.imageshack.us/img253/2480/eacsfyn0.gif

Ah man, the early DoD betas were good times. No recoil, no awful bullets-warp-around-walls netcode, great Caen map... I'm not so sure about the guns being unbalanced -- besides, only the TEAMS need to be balanced not the weapons within a team as it's quite realistic that that some weapons should be more effective than others... An StG44 is necessarily going to surpass an MP44 in most situations.

Only problem with it really was that I was way too fast, but some servers corrected that. I had the best times on those "realism" servers.

Cheeto
Feb 18th, 2008, 08:06 PM
Yeah balanced teams was the mantra of the old versions, but enough kids complained about it not being fair and it degenerated into team-deathmatch as it stands today.

Remember the endless Enemy at the Gates, Band of Brothers, and Saving Private Ryan screen names?

Pinecone
Feb 18th, 2008, 08:14 PM
RO to be fun

Comparing RO to DoD is like comparing apples to bananas. They're both fruits but in completely different realms.

jow
Feb 19th, 2008, 01:09 AM
I'd be down with even a game of goldsource retail. The current version.

Azevedo
Feb 19th, 2008, 02:58 AM
The only current version I have installed is 3.1. Can anyone point us to an install file for the versions before that?

AFG
Feb 19th, 2008, 07:00 AM
dod_hill and the nuclear airstrikes FTW

Faceman
Feb 19th, 2008, 08:10 AM
I have all the install files and can easily upload them somewhere.

Zirconium Blade
Feb 19th, 2008, 09:49 AM
I'm so fucking in. Me and The Scatman used to play 1v1 on random 3.1 servers and that was a blast. Would love to play with more people.

SimonS
Feb 19th, 2008, 12:50 PM
Perhaps we could do what SB and Scat tried to do with 3.1. Make like an up to date-steam friendly version(s) of the old betas and host them somewhere with links, instructions and a sub forum. Seeing as we ARE dod MOD, who's technically to stop us from taking the old product and revamping it? e.g re-releasing. In a way.

Cheeto
Feb 19th, 2008, 02:33 PM
Well I won't be able to play until I'm not feeling so sick, but I can put my computer up as the server. I'm on a Fios line so it should be decently fast. I'll see what I can do when I get home.

Faceman
Feb 19th, 2008, 10:33 PM
Perhaps we could do what SB and Scat tried to do with 3.1. Make like an up to date-steam friendly version(s) of the old betas and host them somewhere with links, instructions and a sub forum. Seeing as we ARE dod MOD, who's technically to stop us from taking the old product and revamping it? e.g re-releasing. In a way.

Are you suggesting coding a game that has the feel of the old betas while reusing all the art? Coders are a tough commodity to come by.

SimonS
Feb 19th, 2008, 11:31 PM
Nah just repackaging the old betas with a steam-friendly installer and proper liblist / whatever-the-notepad-files-were so it's technically a separate-stand-alone mod from retail dod. If you install an old beta to the half life folder there's no menus (iirc) and you can't scan for servers because a file is conflicting with the dod retail version.

Sonic
Feb 20th, 2008, 07:54 AM
Dod is really three different games

Classic Dod
1.0-1.3b

Standard Dod
2.x-3.x (the best that ever was)
Retail

Advanced Quake Dod of shitty
Dod Source

Of classic dod, gotta go with the 1.3b. I have Tek's modded 3.1b that
was the best that ever was. Realistic muzzle flashes, good uniforms, the
works. If we play anything, it should be that.

SimonS
Feb 20th, 2008, 08:19 AM
Steelblade and Scat tried to make a 3.1 community but it fell on it's ass, at least with all of us here now , we could perhaps 'bring it back' with more force than ever? *shrugs*

Zirconium Blade
Feb 20th, 2008, 09:18 AM
I think we managed to organise a game with 4 people in it. I was too good apparently :P

Feb 20th, 2008, 09:24 AM
What ever happens when we get a game finaly hosted with qite a few people im most certainly going to record in Fraps that's for shure.

SimonS
Feb 20th, 2008, 11:33 AM
http://threepointone.proboards27.com/index.cgi

Cheeto
Feb 20th, 2008, 03:09 PM
Alright, I'll look into making up some installers for 1.0 (was the last version with tanks that fired shells, right?), 1.3b, 2.1, and 3.1b.

Or do we really care about 2.1 VS 3.1? Nothing was removed from 2.1 to 3.1 right?

Rob
Feb 20th, 2008, 03:14 PM
2.1 was 2.0 with a lag fix and removed support for dog1.
3.1 was 3.0 with weapon balancing edits that were just slightly shy of the perfection of 3.0 imo.

Though I really had no problem with b3.1.

Sonic
Feb 20th, 2008, 08:19 PM
2.0 is most certainly a no go. The mg 42 had a gause rifle like accuracy rate. I set my record of around 200 kills to zero deaths at anzio with that. This was against good people, too. 3.X is fine with me.

We may just end up having to have people install HL with some overall patch and play it in pre-steam fashion.

http://www.fileplanet.com/57317/50000/f ... ull-Client (http://www.fileplanet.com/57317/50000/fileinfo/Half-Life-1.1.1.0-Client-(Full-Client))

Faceman
Feb 20th, 2008, 09:30 PM
1.0, 1.3b, 2.1 or 3.1 I'd play. Preferably 1.3b and 2.1.

Cheeto
Feb 20th, 2008, 09:32 PM
That might be the easiest way, and then use that virtual LAN setup. It's also, most definitely, the legal way, as opposed to modifying Valve's stuff (even though they've obviously never cared before, but lawyers are a freaky bunch).

Stroddy
Feb 22nd, 2008, 04:00 PM
Remember the endless Enemy at the Gates, Band of Brothers, and Saving Private Ryan screen names? Aha.. god, don't remind me. Every single "wannabe" sniper in that game was running around with either variations of "Vassili Zaitsev" or "Major König".

Baaahh, hated that shit. :guns:

xerent
Feb 22nd, 2008, 04:45 PM
I still have the dod_beachhead_b1.exe installer :ratatrttata: *hint hint hint*

http://xerent.no-ip.org/filer/dod_beachhead_1.jpghttp://xerent.no-ip.org/filer/dod_beachhead_2.jpg


June 6, 1944 - it's D-Day! Thousands of yanks, brits and canadians pouring off the ships and being shot by german MG fire. Beachhead is the largest beach map available for DoD, and the most played custom beach map on the internet. Not only does it have a huge beach, but also a town and kraut trenches and bunkers.

It's available from dod_beachhead_b1.exe - FileFront.com (http://files.filefront.com/dod+beachhead+b1exe/;1319205;/fileinfo.html) also. Gosh, 2 downloads this week! It's amazing that it's still being played! I so totally overdid that beach. Totally overkill. That map was evil - biggest issue wasn't enemy fire, it was the automatic fire and mortars... haha! :)

PS. This sound clip brings back old memories. (http://xerent.no-ip.org/filer/dodambience.wav) DS.

WillBBC
Feb 22nd, 2008, 11:45 PM
I'd definitely get in on this. I'm game for anything but would prefer 1.3b, 2.1 or 3.1.

I'd love to play Caen or Caen2 without the Brits.

Guyver
Feb 22nd, 2008, 11:55 PM
I think we managed to organise a game with 4 people in it. I was too good apparently :PI was in that game. :D

AFG
Feb 23rd, 2008, 03:56 AM
I still have the dod_beachhead_b1.exe installer :ratatrttata: *hint hint hint*

http://xerent.no-ip.org/filer/dod_beachhead_1.jpghttp://xerent.no-ip.org/filer/dod_beachhead_2.jpg


June 6, 1944 - it's D-Day! Thousands of yanks, brits and canadians pouring off the ships and being shot by german MG fire. Beachhead is the largest beach map available for DoD, and the most played custom beach map on the internet. Not only does it have a huge beach, but also a town and kraut trenches and bunkers.

It's available from dod_beachhead_b1.exe - FileFront.com (http://files.filefront.com/dod+beachhead+b1exe/;1319205;/fileinfo.html) also. Gosh, 2 downloads this week! It's amazing that it's still being played! I so totally overdid that beach. Totally overkill. That map was evil - biggest issue wasn't enemy fire, it was the automatic fire and mortars... haha! :)

PS. This sound clip brings back old memories. (http://xerent.no-ip.org/filer/dodambience.wav) DS.

i remember this map!!! i couldn't find it after b1.3, however. You didn't convert it? :( And anyone else remember dod_radar?

xerent
Feb 23rd, 2008, 12:26 PM
I still have the dod_beachhead_b1.exe installer :ratatrttata: *hint hint hint*

http://xerent.no-ip.org/filer/dod_beachhead_1.jpghttp://xerent.no-ip.org/filer/dod_beachhead_2.jpg


June 6, 1944 - it's D-Day! Thousands of yanks, brits and canadians pouring off the ships and being shot by german MG fire. Beachhead is the largest beach map available for DoD, and the most played custom beach map on the internet. Not only does it have a huge beach, but also a town and kraut trenches and bunkers.

It's available from dod_beachhead_b1.exe - FileFront.com (http://files.filefront.com/dod+beachhead+b1exe/;1319205;/fileinfo.html) also. Gosh, 2 downloads this week! It's amazing that it's still being played! I so totally overdid that beach. Totally overkill. That map was evil - biggest issue wasn't enemy fire, it was the automatic fire and mortars... haha! :)

PS. This sound clip brings back old memories. (http://xerent.no-ip.org/filer/dodambience.wav) DS.

i remember this map!!! i couldn't find it after b1.3, however. You didn't convert it? :( And anyone else remember dod_radar?

No, I think the source file got lost in the infamous hard drive crash of ´01, along with the first version of dod_donner (thunder2). I was working on a complete map overhaul at the time, named dod_beachhead2.

Cheeto
Feb 23rd, 2008, 02:52 PM
Going to try a DoD 3.1 install later today (I couldn't find an installer for 1.3b) and a DOD Beta 1 install. Anyone got the install files and wanna join me later shoot me a message.

SimonS
Feb 23rd, 2008, 04:19 PM
Over steam or hamachi cheeto. I got traditional Half life 1.1.1.0 and 3.1 installed if you wanna try that. 3.1 on steam doesn't work. At least I dunno how you get it to work.

Ill try n join ya

Cheeto
Feb 23rd, 2008, 04:23 PM
http://v4.steamlessproject.nl/index.php?page=hl1111

Install that patch, it's for WON2, it'll make HL recognize the WON2 servers instead of the old WON servers. What IM client do you have?

Feb 25th, 2008, 01:48 PM
Ok im now uploading hl110 full patch/dod 1.3/dod 1.3b upgrade/dod 3.1 full installers should be done pretty soon is there any other files members might want?.Oh and look in other thread for my msn messeger details.

Edit.

hl110 full patch

http://rapidshare.de/files/38672100/hl1110.exe.html

dod 1.3 full install

http://rapidshare.de/files/38672447/dod_v13.exe.html

dod 1.3b upgrade

http://rapidshare.de/files/38672505/dod ... e.exe.html (http://rapidshare.de/files/38672505/dod_v13b_upgrade.exe.html)

dod 3.1 full install

http://rapidshare.de/files/38673049/dod_v31.exe.html

Cheeto
Feb 25th, 2008, 02:39 PM
Okay so I was fiddling with WON2 last night. I got HL installed and applied the hl1111 patch but couldn't actually get anyone to test the game with me or get into a Won2 hosted game. Anyone had any experience with WON2?

Feb 25th, 2008, 02:47 PM
a_symptom_of_the_universe@msn.com

add me and where try ok

SimonS
Feb 26th, 2008, 06:04 PM
We tried won2 and Hl 1.1.1.1. Didn't even work , and even if it did it'd be too fussy for casual play. Boooourns

Cheeto
Feb 26th, 2008, 06:57 PM
Then I guess we do Hamachi and live with smaller games until someone bites the bullet and buys a copy.

Faceman
Feb 26th, 2008, 09:46 PM
I'll look into making an installer and even hosting all the betas. Hamachi might be our best bet and it's easy enough for casual players. Either way, I'll look into both ways.

TylerDurden
Feb 27th, 2008, 04:16 AM
Did anyone here get the leaked version of dod before it was released ? I remember that being a huge deal. At the time, i didn't give a fuck, and was sorta upset that people were getting mad. Its not like i waited ONE YEAR of checking the dod site EVERYDAY waiting for NEW SCREEN SHOTS, pppfffttt.

whats funny is, im pretty sure someone on the dod team gave me that leak, although i can't remember who :ninja:

Feb 27th, 2008, 01:45 PM
Im unshure about useing Hamachi. If it was with people i knew personally offline there wouldn't be so much of a issue.The only way i ever see any of the beta's workin properly is if we had a coder who could reverse engineer the beta's or a least put them right.As it is right from the very start thier's issues with all of the beta's before we even start talking about making them work with Steam,WON2,Hamchi or whatever.But thier are a few servers for Svencoop/Half-Life/tfc/Ricoh on WON2,so i think it's is possible for dod too but it's gonna need work.

Cheeto
Feb 27th, 2008, 03:45 PM
I don't see a problem with Hamachi. We just all agree on a time and someone hosts the game and gives out their IP here so we can all join. WON2 is just too flakey to be usable.

Feb 27th, 2008, 04:44 PM
I don't see a problem with Hamachi. We just all agree on a time and someone hosts the game and gives out their IP here so we can all join. WON2 is just too flakey to be usable.

That may sound fine buts that's assuming which ever beta we are using works properly in the first place.Ive had no end of problems with 3.1 and 1.3b when trying to host a game,ethier Half-Life exe crashs or the sound goes compeletly when switching to desktop.Or i get huge black square in left hand corner when createing the first time,so i have to quit again then recreate the server and if im lucky all is normal and i can use the console.Anybody else having those same problems too?

Cheeto
Feb 27th, 2008, 04:51 PM
Well I plan to have a Linux server in my closet up and running, maybe I can use it to host a dedicated server.

Feb 27th, 2008, 04:55 PM
Well I plan to have a Linux server in my closet up and running, maybe I can use it to host a dedicated server.


Well im allways willing to try more testing just let me know when you have my contact details.

ReutherMonkey
Feb 27th, 2008, 06:10 PM
the hard part is now i gotta find my HL install and CD-key....

Faceman
Feb 27th, 2008, 08:34 PM
Blackrat, most of those problems are fixed in the latest HL1 update. Unless they are problems specific to your computer. Also one of us hosting a game shouldn't be a problem. Our machines are fast enough now.

Feb 28th, 2008, 07:39 AM
Blackrat, most of those problems are fixed in the latest HL1 update. Unless they are problems specific to your computer. Also one of us hosting a game shouldn't be a problem. Our machines are fast enough now.

Yes your right most of those problems are fixed in a updated version of Half-Life via Steam but 3.1 still doesn't work correctly in Steam.So ethier 3.1 needs fixing or we should be more open to useing the best beta that will work with Steam.Very clearly in this case we can forget about any talk of Hamachi or WON2 to because theirs no way of updateing Half-Life, and no those issues i explained where problems specific outside of Steam it's not a computer specific problem.

Faceman
Feb 28th, 2008, 07:49 AM
I was actually talking about the HL update. Was HL even updated after Steam came out? Again, I'll have to bunker down with the betas to find out. Hopefully this week.

Feb 28th, 2008, 08:00 AM
I was actually talking about the HL update. Was HL even updated after Steam came out? Again, I'll have to bunker down with the betas to find out. Hopefully this week.

The last Half-life update i know of outside of Steam is hl1110 and at the moment it's ethier a issue with the update it's self or dod.I don't know of a another update?

Feb 29th, 2008, 02:11 PM
Dod 1.3b listen server is up in Steam sv_lan 0.Install everything into your email folder rename dod to 1.3b restart Steam.Should list as Dayofdefeat 100% third party mod.Lanch dod normal Half-Life screen should load up,but just ignore that as everything works so far.Don't know if it can be seen or if anybody can join needs testing.If it can't been seen you should be able to just follow me in.

Cheeto
Mar 2nd, 2008, 10:26 PM
Okay, Simons and I just spent a while trying to get something working. Here are the results.

Get DoD 31 to install into steam: good
get dod 3.1 to register as dod31 instead of "Day of Defeat": good
get into a map (as in the game is rendering a map and running, regardless of other players): good
Get other people to be able to connect: epic fail

I can start DoD31, I can go to the create server option, Simons can see I'm in a dod31 game, and I can sit there and watch the map via spectator, but whenever he tries to connect to me it gives a "server not responding" error. When I ran a dedicated DoD retail server, he was able to connect (though it dropped because I accidentally had him running the wrong mod). I've forwarded the ports through my router (27015) via UDP and TCP, but nothing seems to be working. Anyone got any ideas?

Mar 3rd, 2008, 09:48 AM
I can't test anything with other peoples help,shure simions has helped out and his been only one so far with WON2 and
Hamachi.As far i can remember even if you could get people to join a 3.1 server thirs an issue with sprites and tnt crashing correct me im im wrong?.The 1.3b server is up the downloads are in this thread,im willing to try all other beta's too but if thier's not enough intrest im not wasteing my time any more.

Cheeto
Mar 3rd, 2008, 01:21 PM
I'd say there's quite a bit of interest, so don't give up on it so easily. We can be pretty sure Hamachi will work (going to give that a spin later) if used with original half-life, or maybe even with steam set to be a LAN game. Just wanted to see if we could use the existing infrastructure.