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View Full Version : Arwings in Zelda: Ocarina of Time



engineer
Mar 23rd, 2008, 03:24 AM
Do a barr- oh fuck it:

H10Tl3sTpWM

Burris
Mar 23rd, 2008, 03:28 AM
Some backstory for people who don't play these games?

engineer
Mar 23rd, 2008, 03:34 AM
The Arwing was added (possibly a port of the model used in Starfox 64) to test the game's "Z-Targeting" system that let you lock onto individual enemies for greater precision and control during sword fights, and for making it easier to use the bow/boomerang/Hookshot against mobile/flying enemies.

This was discovered by prodding around the cart with a Gameshark, I think.

TylerDurden
Mar 23rd, 2008, 03:38 AM
This doesn't have anything to do with Zelda, but for a second i thought it did, until i remembered it was Final Fantasy. ANYHOO.

My friend found some secrete thing in one of the early versions of FF, and out of like 3 people in the whole world or something, he was one of them, and they put his name in one of the games. Like some kind of room or something.

Pretty much its a one in a million chance you could get into this secrete room or something, i can't remember exactly what he said, i don't care for FF.

Burris
Mar 23rd, 2008, 03:53 AM
Final Fantasy went downhill after FFIII on SNES.

I don't care about the Japanese names, so don't correct me. ;o

Cheeto
Mar 24th, 2008, 05:23 PM
That was fucking awesome. I love gameshark beta code.