I know I'm late to the party, but:
I think I'm gonna have to ratchet the difficulty back to "normal" (or whatever they called it) because, well... in Deus Ex, going the lethal route was usually easy mode. You'd have to live with the fact that you'd killed people who were technically on the right side all along, but let's face it: Killing people instantly and hiding their bodies was a lot easier than shooting them with a tranquilizer dart and waiting for them to pass out while they ran around grunting in pain, possibly shooting in your general direction and alerting their teammates. This is even exemplified in HR if you pick the lethal route, as Jensen says something along the lines of "it's best not to take any chances." So, having been duped into taking the hard difficulty level by 007Bistromath, I decided to take the lethal route for the first mission because, while I enjoy a challenge, I'm not a glutton for punishment.
OOPS.
See, if you want to take someone down silently, you have to shoot them with your silenced sniper rifle, or use a non-lethal takedown move (because lethal takedowns both are louder and take more energy for some reason). So, after encountering a cluster of enemies that can easily see each other die, your natural inclination will be to snipe them or non-lethally take them down the moment they're out of each other's line of sight.
This will work for about 30 seconds into the mission, and then you'll be out of sniper rifle ammo and waiting for your one AA battery of energy to recharge. You can't mitigate this at all through character development (remember how the first Deus Ex let you start investing in skills from the beginning?) or augmentation, because you haven't progressed enough. Infuriatingly, enemies only drop unsilenced 10mm pistols and no ammo for your sniper rifle, but they WILL drop tons of credit that you can't spend yet, and plenty of darts for your crossbow. Worst of all, despite the fact that they've implemented a cover system, if you peek around cover you can't use your iron sights, which means all cover-based fire is blind fire.
This is pretty consistent with Squanix games, in that GUNS = EVIL, to the detriment of whatever franchise they're pushing it on (Final Fantasy, Parasite Eve, etc). Basically, the game makes it very clear early on that if you're going to kill enemies, you're a jerk and you deserve whatever happens to you.



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