First, it's a pretty bad idea to make a roleplaying game with only 3-4 classes and somehow fail to balance the game in which all of them are useful. It's a terrible idea to make one where one class is completely useless. I mean, come on. Only 4 classes, it's not that hard.
How to play Alpha Protocol:
1.) Do not put any points into Stealth. At all.
2.) Do not waste money on stealthy armor. At all.
3.) Sell any silencers, subsonic rounds, etc you pick up.
4.) Spend all that money and experience on skills and armor that are actually useful.
Stealth would've been a lot more useful in this game if the game didn't arbitrarily throw it out the window every other mission. There's no point in hiding when the enemies are often alerted, and being alerted translates to "telepathically knowing where you are."
Stealth is also completely useless in a boss fight, where you'll be fighting tough characters that know where you are at all times, even if they bitch about you hiding like a coward. It's sadly amusing to see a dude say something along the lines of "Where are you hiding, you little shit?" while he's running pel-mel for the crate you're hiding behind, his laser sights trained on you through your cover.
This isn't a roleplaying game. It's not a stealth game. It's not a spy game. It's Modern Warfare 2 with a pause menu.
I ended up grabbing a trainer from Cheathappens for it and just blitzing through it simply so I could finish it and uninstall the pile of shite from my PC.![]()
"Boy, the next words that come out of your mouth better be some fucking brilliant Mark Twain shit".
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